
He’s a boy born into a zombie apocalypse with no idea about the world before the apocalypse other than what he's told. You can play Clem a lot harder on AJ and I wonder if how stern you are on AJ will end up being one of the biggest choices when we come to the final episode.ĪJ himself is the most interesting, adorable and scary element of The Final Season. Tickling AJ to get a laugh choosing whether I was telling him off for using swear words helping him learn to apologise my Clem is most definitely a mother figure, but I’m playing her also as a friend. Although the two have a history in the game, the player does not, and building how your Clementine will be with AJ, was for me, the most enjoyable part of the premiere episode. But the time is used mostly to build the relationship between Clem and AJ. It’s a slow-burn to get Clem acquainted with the new characters who are all thankfully interesting enough to carry the conversations. With ‘ Done Running’, running at what seems like one of Telltale's longest episodes at around two and a half hours, when you’re approaching ninety-minutes without something going wrong yet you begin to wonder when the second apocalypse is going to kick-off. However, as with all previous seasons, it is hard not to automatically start looking for who the secret psycho in the bunch is and let’s be real, it’s a trope for zombie apocalypse movies and games that is apparently inescapable. With these kids running a school fortified against the zombies for so many years by themselves, they make for interesting characters, especially as you learn of their losses. I don’t feel like a flashback is necessary to explain everything that went down when she found AJ, but after playing through Season Three it does feel, at the same time, like something fans of the franchise are owed at this point.Ĭlem and AJ eventually meet up with a group of strangers who turn out to all be kids ranging from assumably around Clem’s age to only a little older than AJ. If you recall, however, Season Three ended with Clem on her way to a community she had been told AJ was sent to by The New Frontier, and we never see her meet up with him, or make their (hopefully) heartwarming reunion. She’s now much older and has been travelling with AJ for a time in a car that had me feeling like Clem was now in her own version of Mad Max: Road Warrior. ‘Done Running’, the first episode of The Final Season, picks up years after we last saw Clem in the finale of Season Three. Rather oddly I loaded in my save file (the same one I’ve carried from Season One on my PS3) and I still had to pick character decisions in the opening video like Lee’s last words to Clem, but shouldn’t that be on my save? Isn’t that the point? Although, it was laughable how little time was spent on the Third Season in this montage, which I only recently played and found to be a huge disappointment. Giving the finale a very ominous tone of the unambiguous ending for Clementine is the opening montage of events from the first game till now. But two seasons, two spin-offs and six years later and it’s time for Telltale to finally wrap up their time with Robert Kirkman’s The Walking Dead world (until they decide not too) and also give us an ending to Clementine's story who players grew attached to years ago as a little girl facing the trials and tribulations of growing up fast in the face of the world's end. As their relationship fostered in the zombie apocalypse into one of gaming's most memorable relationships, it's hard to think of Clementine's story coming to an end. It was praised from basically everyone for its characters and writing introducing us to Clementine, a scared girl alone in her home at the start of the apocalypse and Lee a convict who has escaped in the commotion. Telltale Games struck gold with the first season of The Walking Dead which released between April and November in 2012.
